AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games in Colombia Q2 2024
Performance of the top 5 shoot'em up games in Colombia for Q2 2024 shows varying trends in downloads, revenue, and active users, with some apps experiencing significant growth and others showing declines.
During the second quarter of 2024, the performance of the top 5 shoot'em up games on a unified platform in Colombia displayed diverse trends across downloads, revenue, and weekly active users. Here’s a detailed look:
Zombie.io: Potato Shooting from Joy Net Games, launched in late April, saw initial success. Downloads peaked at around 20.7K in the week of April 29 but declined to approximately 1.2K by the end of June. Revenue started at $444 in the week prior to launch and peaked at about $3K in the first week of May, gradually decreasing to roughly $1.8K by late June. Weekly active users followed a similar trend, starting at 10.5K and peaking at 24.5K in early May, before declining to around 4.7K.
Survivor!.io from HABBY showed consistent performance. Downloads fluctuated, peaking at approximately 5.7K in early May and ending the quarter at around 2.6K. Revenue varied slightly each week, starting at about $1.4K and ending with an increase to $1.6K. Active users remained relatively stable, with a peak of approximately 28.9K in early May and concluding the quarter at around 21.2K.
Zombie Waves-shooting game by FUN FORMULA PTE. LTD. experienced fluctuations in both downloads and revenue. Downloads hovered around the 2K mark, peaking at 2.4K in mid-April and maintaining around 1.9K by the end of June. Revenue showed a slight increase, starting at approximately $1.4K and peaking at $1.2K in mid-June, ending at around $604. Active users showed a steady increase from 5.9K to approximately 8K by the end of the quarter.
SSSnaker, another title from HABBY, had modest performance. Downloads were low, peaking at around 70 in early April and dropping to 15 by the end of June. Revenue varied, starting at $783 and ending at $511. Weekly active users remained relatively stable, starting at 745 and ending at 649.
Azur Lane by YOSTAR LIMITED showed minimal change. Downloads were negligible, peaking at 7 in late May. Revenue fluctuated, peaking at approximately $1.4K in early April and ending at $365. Active users remained steady, starting at 431 and ending at 362.
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